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關注:1
2013-05-23 12:21
求翻譯:本研究采用簡單的博弈任務,進行類似猜拳的游戲,與對方所出相同則贏,不同則輸,與猜拳不同之處是本博弈任務增加出拳提示,但真實性不一定。采用人機對話模式,即被試與電腦博弈,電腦每次“提示”將會出什么,被試根據自己的判斷通過按鍵做出反應。實驗中,被試判斷決策的時間通過控制信息呈現時間來控制,分別為1000ms、1500ms、2000ms;信息真實性則通過設置真實概率來實現,分別為20%、40%、60%、80%,分別由電腦隨機呈現。因此操作任務即為不同時間、不同真實性下的反應。通過決策反應時及正確率來對比不同時間的決策質量是否存在差異。是什么意思?![]() ![]() 本研究采用簡單的博弈任務,進行類似猜拳的游戲,與對方所出相同則贏,不同則輸,與猜拳不同之處是本博弈任務增加出拳提示,但真實性不一定。采用人機對話模式,即被試與電腦博弈,電腦每次“提示”將會出什么,被試根據自己的判斷通過按鍵做出反應。實驗中,被試判斷決策的時間通過控制信息呈現時間來控制,分別為1000ms、1500ms、2000ms;信息真實性則通過設置真實概率來實現,分別為20%、40%、60%、80%,分別由電腦隨機呈現。因此操作任務即為不同時間、不同真實性下的反應。通過決策反應時及正確率來對比不同時間的決策質量是否存在差異。
問題補充: |
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2013-05-23 12:21:38
正在翻譯,請等待...
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2013-05-23 12:23:18
This study is based on a simple game, similar to the game, guess fist with the other person is the same as a win-win situation is different, and lose his fist, and guess what is the difference in game tasks increases the boxing tips, but truth is not always the case. In the dialog mode, i.e. , the t
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2013-05-23 12:24:58
This research uses the simple gambling duty, carries on game which plays a finger guessing game similarly, shows off with opposite party with wins, loses differently, with plays a finger guessing game the similarity is this gambling duty increases the fist prompt, but the authenticity is uncertain.U
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2013-05-23 12:26:38
This study used a simple game of tasks, like finger-guessing games with each other as the same win, different transmission, and finger-guessing the difference is this game tasks increase boxing tips, but reality doesn't have. Using interactive mode, that is, subjects and computer game, computer time
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2013-05-23 12:28:18
正在翻譯,請等待...
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