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關注:1
2013-05-23 12:21
求翻譯:采用了包圍盒面積遞減次序完成三角形紋理對地圖集的填充。將每個三角形包圍盒在地圖集中沿掃描線順序滑動;通過標簽矩陣中的包圍盒碰撞測試實現三角形紋理的空間定位,由此獲取三角形紋理坐標并完成對地圖集的紋理填充。另外,對于給定的地圖集尺寸,需要為所有三角形選擇一個合適的縮放系數,使得它們正好填滿整個地圖集。這個縮放系數需要通過測試方法確定,本文采用二分法減少測試次數,提高算法效率。算法步驟如下:是什么意思?![]() ![]() 采用了包圍盒面積遞減次序完成三角形紋理對地圖集的填充。將每個三角形包圍盒在地圖集中沿掃描線順序滑動;通過標簽矩陣中的包圍盒碰撞測試實現三角形紋理的空間定位,由此獲取三角形紋理坐標并完成對地圖集的紋理填充。另外,對于給定的地圖集尺寸,需要為所有三角形選擇一個合適的縮放系數,使得它們正好填滿整個地圖集。這個縮放系數需要通過測試方法確定,本文采用二分法減少測試次數,提高算法效率。算法步驟如下:
問題補充: |
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2013-05-23 12:21:38
Using a bounding box size in descending order to complete the triangle of the atlas texture fill. Bounding box of each triangle on the map along the scan line focused on the order slip; label matrix by bounding box collision test to achieve the spatial positioning of the texture triangle, triangle t
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2013-05-23 12:23:18
Using the box area surrounded by decreasing order 3 Complete angular texture to populate the atlas. Each of the 3 triangular box surrounded by the Atlas slide along scan lines sequence in the matrix; the adoption of the label box surrounded by achieving 3 collision tests angular texture of space-bas
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2013-05-23 12:24:58
Used the surrounding box area degression order to complete the triangle texture to the atlas packing.Each triangle surrounding box in atlas along scan line order glide; Tests the realization triangle texture through the label matrix in surrounding box collision the space orientation, from this gains
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2013-05-23 12:26:38
The bounding area of descending order complete triangle texture fill to Atlas. Each triangle bounding box in the map set along the scanline order sliding through the labels in the matrix triangle texture-space location bounding volume collision test, which gets the triangle texture coordinates and t
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2013-05-23 12:28:18
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