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關注:1
2013-05-23 12:21
求翻譯:We set it at the level it is at because we think that gives the best game experience and the best visuals. If too close, you can't make good decisions. If too far, it both looks ugly and is distracting and is hard to interface with. We've optimized the range of the abilities for the magnification. We have also opti是什么意思?![]() ![]() We set it at the level it is at because we think that gives the best game experience and the best visuals. If too close, you can't make good decisions. If too far, it both looks ugly and is distracting and is hard to interface with. We've optimized the range of the abilities for the magnification. We have also opti
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2013-05-23 12:21:38
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2013-05-23 12:23:18
We set it at the level it is at best because we think that gives the game and experience the best visuals If . ' too close, you can t make good decisions If . both looks too far, and it is ugly and distracting and is hard to interface with the optimized . We ' ve range for the magnification of the a
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2013-05-23 12:24:58
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2013-05-23 12:26:38
We set it at the level it is at because we think that gives the best game experience and the best visuals. If too close, you can't make good decisions. If too far, it both looks ugly and is distracting and is hard to interface with. We've optimized the range of the abilities for the magnification. W
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2013-05-23 12:28:18
We set it at the level it is at because we think that gives the best game experience and the best vis uals. If too close, you can't make good decisions. If too far, it both looks ugly and is distracting and is hard to interface with. We've optimized the range of the abilities for the magnification.
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